![]() It doesn't detract from the gameplay much, and it's not like that makes the game bad, but personally I think that the Red Faction Guerilla game felt a bit better. Very much the same how the cars and such also feel awkward. ![]() ![]() I'm inclined to somewhat agree, because you can still have situations where buildings can be hanging on due to a single voxel and will refuse to fall down, and when they do there's no sense of weight, instead they just kind of plop down. However, I think that the other was pointing out that the game feel/presentation itself was a bit lacking - not having much momentum to it, or just the destruction itself not feeling particularly eye catching (even if the gameplay is fun, due to you needing to act within a time limit). They are impressive on a technical level, especially given how well everything runs. ![]()
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